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The original Darksiders’ slashy combat was very directly inspired by the genre-touchstones of its time - games like God of War and Devil May Cry. Though inevitably-derivative, these Souls-like changes actually feel more than appropriate given the series’ history. Fury is more fragile than previous protagonists, and it doesn’t take too much damage for her to go down.
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You lose all your souls upon death, so the pace of the game is very much set by your ability to fight from waypoint to waypoint and spend souls as you earn them to ensure your power level keeps pace with your adversaries. Defeating enemies will earn you souls, which can be spent on consumables and character upgrades for Fury.
DARKSIDERS 3 GAMEPLAY HOW TO
Eventually, you’ll have to learn enemy attack patterns - and how to time your dodges accordingly. Spamming basic combos will only get you so far. Credit: THQ NordicĪs a result, the combat in Darksiders 3 is a fair bit more challenging than previous installments. This time around, however, there’s also a little bit of Dark Souls in the mix as well. You run around a 3D environment, fight enemies, solve puzzles, defeat bosses and advance the story. If you’ve played any of the above (or any previous Darksiders games), you’ll have some idea what to to expect. If we’re going to list the biggest sources and influences here, Darksiders 3 is a third-person action-adventure that plays like both a hybrid of and homage to God of War, The Legend of Zelda and Castlevania. Like previous games in the series, Darksiders 3 deals out a hand comprised of familiar gameplay mechanics and dripping with comic book style.
DARKSIDERS 3 GAMEPLAY SERIES
If you were hoping that the third installment in the series would be the four-player co-op adventure described by ex-Vigil creative director Joe Madureira, this ain’t it. Credit: THQ Nordicĭarksiders 3 doesn’t quite feel like a rehash, but it definitely feels familiar - and, in some ways, maybe too much so. In spite of all the melodrama and mythology haunting the series’ convoluted timeline, you have a good idea of what you’re working towards at any given moment. Even if the motives and agendas of those involved don’t fully reveal themselves until later on, your goal is clear from the get go. More specifically, Fury is charged with tracking down and destroying the Seven Deadly Sins - a cadre of powerful demons running amok on a ruined and ravaged Earth.Īs with previous games in the series, this initial mission gives structure to the bulk of the experience. Players take control of Fury - the franchise’s first female lead - and are tasked with cleaning up some of the chaos that Armageddon has left in its wake. The big-picture timeline for the Darksiders series is kind of weird, so bear with me here.ĭarksiders 3 kicks off just after the start of the first game - when the Apocalypse happens - but takes well before War returns to Earth a century later. Reborn under the banner of Gunfire Games, the core team behind the original games has returned to try and resurrect the franchise with Darksiders 3 - the sequel that never was. Unfortunately, with the collapse of publisher THQ - at the time, the owner of Vigil Games - plans to continue the series were scuttled. The first two installments left plenty of cliffhangers unresolved and, besides that, there were still two Horsemen of the Apocalypse left to tacke. And with both Darksiders games proving themselves critical and commercial hits, a third game seemed all but inevitable.
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Credit: THQ Nordicĭeveloper Vigil Games quickly followed things up with a sequel - Darksiders 2 - in 2012, which shifted focus to another member of the four horsemen: Death. A fantastical reimagining of the Book of Revelations, the game saw you take up the mantle of War - one of the four Horsemen of the Apocalypse - who sets out on a quest for redemption after he’s framed for a crime (‘starting Armageddon and ending all human life on earth’) he didn’t commit. For the uninitiated, the first Darksiders dropped in 2010.
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